Lonca Savaş Alanı Eyalet Binaları: Difference between revisions

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| If members of the owning guilds of this province advance into adjacent provinces, they have a  26% chance to not increate their attrition level. Your guild generates 25% more victory points.
| If members of the owning guilds of this province advance into adjacent provinces, they have a  26% chance to not increate their attrition level. Your guild generates 25% more victory points.
| Guild starting province.
| Guild starting province.
| style="text-align: center;" | 25000 [[File:Icon_guild_goods.png|20px]]
| style="text-align: center;" | 25000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}}
 
| style="text-align: center;" | 6:00:00
| style="text-align: center;" | 6:00:00
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| style="text-align: center;" | 100 [[File:Premium-3c0dba348.png|20px]]
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| If members of the owning guilds of this province advance into adjacent provinces, they have a  52% chance to not increate their attrition level. Your guild generates 50% more victory points.
| If members of the owning guilds of this province advance into adjacent provinces, they have a  52% chance to not increate their attrition level. Your guild generates 50% more victory points.
| Guild starting province.
| Guild starting province.
| style="text-align: center;" | 40000 [[File:Icon_guild_goods.png|20px]]
| style="text-align: center;" | 40000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}}
 
| style="text-align: center;" | 12:00:00
| style="text-align: center;" | 12:00:00
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| style="text-align: center;" | 180 [[File:Premium-3c0dba348.png|20px]]
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| If members of the owning guilds of this province advance into adjacent provinces, they have a  80% chance to not increate their attrition level. Your guild generates 100% more victory points.
| If members of the owning guilds of this province advance into adjacent provinces, they have a  80% chance to not increate their attrition level. Your guild generates 100% more victory points.
| Guild starting province.
| Guild starting province.
| style="text-align: center;" |75000 [[File:Icon_guild_goods.png|20px]]
| style="text-align: center;" |75000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}}
 
| style="text-align: center;" | 24:00:00
| style="text-align: center;" | 24:00:00
| style="text-align: center;" | 250 [[File:Premium-3c0dba348.png|20px]]
| style="text-align: center;" | 250 [[File:Premium-3c0dba348.png|20px]]

Revision as of 16:19, 28 September 2023



Btn guild battlegrounds buildings.png

Savaş Alanı haritası üzerinde, her eyalette binaların inşa edilebileceği 1-3 alan olabilir. Herkes inşa maliyetlerini ödemeye yardımcı olmak için lonca hazinesine ürün bağışında bulunabilir, ancak yalnızca"“savaş kurucusu” yetkisine sahip lonca üyeleri eyalette bina kurabilir ve yükseltebilir. Bir loncanın her bir 'kurucusu' ve 'lideri' otomatik olarak bu rolü üstlenecektir.


Sadece loncada temsil edilen çağlar, eyalet binalarının (hazine ürünleri) maliyetini belirleyecektir. Bu eyalet binalarının inşa süresi vardır ve herhangi bir zamanda bir inşaatı iptal etmek veya kaldırmak mümkündür. Böyle bir durumda, harcanan kaynaklar hazineye iade edilmez.
Bir eyalet başka bir lonca tarafından fethedildiğinde, her bina (yapım aşamasında olanlar dahil)% 50 imha edilme şansına sahiptir ve geri kalanlar yeni sahibine fayda sağlayacaktır. 9 farklı stratejik bina mevcuttur, bu yüzden bunları akıllıca seçtiğinizden emin olun.


Karakol ve Kale

Bu binalar, düşmanlarınızın eyaletinizi fethetmek için ihtiyaç duydukları ilerleme sayısını artırır.

Bina İsim Özellikler Maliyet İnşa Süresi
guild_battlegrounds_sector_buildings_outpost-9508fb6b0.png Karakol Bu eyaleti fethetmek için + %10 ilerleme gereklidir. 500
icon_great_building_bonus_guild_goods-e1fb74f07.png
5:00:00
guild_battlegrounds_sector_buildings_fortress-d52ed0f91.png Kale Bu eyaleti fethetmek için + %30 ilerleme gereklidir. 3,000
icon_great_building_bonus_guild_goods-e1fb74f07.png
6:00:00

Sahte Hedefler ve Tuzaklar

Düşmanlarınız bu binalardan birinin olduğu eyalete saldırır veya müzakere yaparsa, zayiat oranlarının iki katına çıkma ihtimali vardır.

Bina İsim Özellikler Maliyet İnşa Süresi
guild_battlegrounds_sector_buildings_decoys-a7af7a7d0.png Sahte Hedefler Düşman bu eyaletin sahibi ile savaşır veya bu eyaleti fethetmek için müzakere ederse, % 15 ihtimalle iki kat zayiata uğrar. 500
icon_great_building_bonus_guild_goods-e1fb74f07.png
4:00:00
guild_battlegrounds_sector_buildings_traps-8caf5730f.png Tuzaklar Düşman bu eyaletin sahibi ile savaşır veya bu eyaleti fethetmek için müzakere ederse, % 45 ihtimalle iki kat zayiata uğrar. 3,000
icon_great_building_bonus_guild_goods-e1fb74f07.png
5:00:00

Gözetleme Kulesi ve Kuşatma Kampı

Eğer lonca üyeleri komşu eyaletlere saldırırlarsa, zayiat seviyelerini arttırmama şansları vardır.

Bina İsim Özellikler Maliyet İnşa Süresi
guild_battlegrounds_sector_buildings_watchtower-879aed4e2.png Gözetleme Kulesi Bu Eyalete sahip loncanın üyeleri bitişik eyaletlere doğru ilerlerse zayiat seviyelerinin artmasını %8 ihtimalle engeller. 500
icon_great_building_bonus_guild_goods-e1fb74f07.png
1:00:00
guild_battlegrounds_sector_buildings_siege_camp-301919edd.png Kuşatma Kampı Bu Eyalete sahip loncanın üyeleri bitişik eyaletlere doğru ilerlerse zayiat seviyelerinin artmasını %24 ihtimalle engeller. 3,000
icon_great_building_bonus_guild_goods-e1fb74f07.png
2:00:00

Sancak ve Heykel

Bu eyalet daha fazla zafer puanı kazandırır..

Bina İsim Özellikler Maliyet İnşa Süresi
guild_battlegrounds_sector_buildings_banner-2ec1d342f.png Sancak Bu eyalet %10 daha fazla zafer puanı üretir. 250
icon_great_building_bonus_guild_goods-e1fb74f07.png
0:30:00
guild_battlegrounds_sector_buildings_statue-12bb70eb8.png Heykel Bu eyalet %30 daha fazla zafer puanı üretir. 1,500
icon_great_building_bonus_guild_goods-e1fb74f07.png
1:00:00

Saray

Bu eyalet daha fazla zafer puanı kazandırır ve düşman loncanın onu fethetmesi için daha fazla ilerlemeye ihtiyacı olacaktır.

Bina İsim Özellikler Maliyet İnşa Süresi
guild_battlegrounds_sector_buildings_palace-618989272.png Saray Bu eyaleti fethetmek için + %30 ilerleme gereklidir ve bu eyalet %75 daha fazla zafer puanı üretir. 12,000
icon_great_building_bonus_guild_goods-e1fb74f07.png
6:00:00



Btn guild battlegrounds buildings.png

On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.


Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Decoys, Traps and Watchtower

Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.

Building Name Properties Costs Construction Time Instant Construction price
File:Guild battlegrounds sector buildings decoys-a7af7a7d0.png Decoys If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. 500
icon_great_building_bonus_guild_goods-e1fb74f07.png
4:00:00 50 File:Premium-3c0dba348.png
File:Guild battlegrounds sector buildings traps-8caf5730f.png Traps If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. 3,000
icon_great_building_bonus_guild_goods-e1fb74f07.png
5:00:00 50 File:Premium-3c0dba348.png
File:Guild battlegrounds sector buildings watchtower-879aed4e2.png Watchtower If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. 500
icon_great_building_bonus_guild_goods-e1fb74f07.png
1:00:00 50 File:Premium-3c0dba348.png



Fieldcamps

These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.

The Guild Starting province can not be conquered by other guilds.

Building Name Properties Location Costs Construction Time Instant Construction price
File:ImprovisedGuildFieldcamp.png Improvised Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Guild starting province. 25000
icon_great_building_bonus_guild_goods-e1fb74f07.png
6:00:00 100 File:Premium-3c0dba348.png
Fieldcamp1.png Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. Guild starting province. 40000
icon_great_building_bonus_guild_goods-e1fb74f07.png
12:00:00 180 File:Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. Guild starting province. 75000
icon_great_building_bonus_guild_goods-e1fb74f07.png
24:00:00 250 File:Premium-3c0dba348.png

Barracks

These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedBaracks.png Improvised Barracts
  • 20% chance to not gain attrition (only adjacent provinces)
  • This province requires +5% advances to be conquered
Any empty slot, excluding starting province 2800 File:Icon guild goods.png 02:00:00 50 File:Premium-3c0dba348.png
Barracks.png Barracks
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
Any empty slot, excluding starting province 5000 File:Icon guild goods.png 02:30:00 90 File:Premium-3c0dba348.png
FortifiedGuildFieldcamp.png Fortified Barracks
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
Any empty slot, excluding starting province 6800 File:Icon guild goods.png 03:00:00 125File:Premium-3c0dba348.png

Guild Command Post


The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.

Building Name Properties Location Costs Construction Time Instant Construction price
ImprovisedGuildCommandPost.png Improvised Guild Command Post If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. Any empty slot, excluding starting province 2900 File:Icon guild goods.png 2:00:00 50 File:Premium-3c0dba348.png
ForwardGuildCommandPost.png Forward Guild Command Post
  • 40% chance to not gain attrition (only adjacent provinces)
  • This province requires +10% advances to be conquered
  • This province generates 30% more victory points.
Any empty slot, excluding starting province 5200 File:Icon guild goods.png 2:30:00 90 File:Premium-3c0dba348.png
FortifiedGuildCommandpost.png Fortified Guild Command Post
  • 60% chance to not gain attrition (only adjacent provinces)
  • This province requires +30% advances to be conquered
  • This province generates 100% more victory points.
Any empty slot, excluding starting province 7000 File:Icon guild goods.png 3:00:00 125 File:Premium-3c0dba348.png