Lonca Savaş Alanı Eyalet Binaları: Difference between revisions
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| If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | ||
| Guild starting province. | | Guild starting province. | ||
| style="text-align: center;" | 25000 | | style="text-align: center;" | 25000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}} | ||
| style="text-align: center;" | 6:00:00 | | style="text-align: center;" | 6:00:00 | ||
| style="text-align: center;" | 100 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 100 [[File:Premium-3c0dba348.png|20px]] | ||
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| If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | | If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | ||
| Guild starting province. | | Guild starting province. | ||
| style="text-align: center;" | 40000 | | style="text-align: center;" | 40000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}} | ||
| style="text-align: center;" | 12:00:00 | | style="text-align: center;" | 12:00:00 | ||
| style="text-align: center;" | 180 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 180 [[File:Premium-3c0dba348.png|20px]] | ||
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| If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | | If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | ||
| Guild starting province. | | Guild starting province. | ||
| style="text-align: center;" |75000 | | style="text-align: center;" |75000 {{sized-external-image|25px|https://foetr.innogamescdn.com/assets/shared/icons/icon_great_building_bonus_guild_goods-e1fb74f07.png}} | ||
| style="text-align: center;" | 24:00:00 | | style="text-align: center;" | 24:00:00 | ||
| style="text-align: center;" | 250 [[File:Premium-3c0dba348.png|20px]] | | style="text-align: center;" | 250 [[File:Premium-3c0dba348.png|20px]] |
Revision as of 16:19, 28 September 2023
Savaş Alanı haritası üzerinde, her eyalette binaların inşa edilebileceği 1-3 alan olabilir. Herkes inşa maliyetlerini ödemeye yardımcı olmak için lonca hazinesine ürün bağışında bulunabilir, ancak yalnızca"“savaş kurucusu” yetkisine sahip lonca üyeleri eyalette bina kurabilir ve yükseltebilir. Bir loncanın her bir 'kurucusu' ve 'lideri' otomatik olarak bu rolü üstlenecektir.
Sadece loncada temsil edilen çağlar, eyalet binalarının (hazine ürünleri) maliyetini belirleyecektir. Bu eyalet binalarının inşa süresi vardır ve herhangi bir zamanda bir inşaatı iptal etmek veya kaldırmak mümkündür. Böyle bir durumda, harcanan kaynaklar hazineye iade edilmez.
Bir eyalet başka bir lonca tarafından fethedildiğinde, her bina (yapım aşamasında olanlar dahil)% 50 imha edilme şansına sahiptir ve geri kalanlar yeni sahibine fayda sağlayacaktır. 9 farklı stratejik bina mevcuttur, bu yüzden bunları akıllıca seçtiğinizden emin olun.
Karakol ve Kale
Bu binalar, düşmanlarınızın eyaletinizi fethetmek için ihtiyaç duydukları ilerleme sayısını artırır.
Bina | İsim | Özellikler | Maliyet | İnşa Süresi |
---|---|---|---|---|
Karakol | Bu eyaleti fethetmek için + %10 ilerleme gereklidir. | 500 | 5:00:00 | |
Kale | Bu eyaleti fethetmek için + %30 ilerleme gereklidir. | 3,000 | 6:00:00 |
Sahte Hedefler ve Tuzaklar
Düşmanlarınız bu binalardan birinin olduğu eyalete saldırır veya müzakere yaparsa, zayiat oranlarının iki katına çıkma ihtimali vardır.
Bina | İsim | Özellikler | Maliyet | İnşa Süresi |
---|---|---|---|---|
Sahte Hedefler | Düşman bu eyaletin sahibi ile savaşır veya bu eyaleti fethetmek için müzakere ederse, % 15 ihtimalle iki kat zayiata uğrar. | 500 | 4:00:00 | |
Tuzaklar | Düşman bu eyaletin sahibi ile savaşır veya bu eyaleti fethetmek için müzakere ederse, % 45 ihtimalle iki kat zayiata uğrar. | 3,000 | 5:00:00 |
Gözetleme Kulesi ve Kuşatma Kampı
Eğer lonca üyeleri komşu eyaletlere saldırırlarsa, zayiat seviyelerini arttırmama şansları vardır.
Bina | İsim | Özellikler | Maliyet | İnşa Süresi |
---|---|---|---|---|
Gözetleme Kulesi | Bu Eyalete sahip loncanın üyeleri bitişik eyaletlere doğru ilerlerse zayiat seviyelerinin artmasını %8 ihtimalle engeller. | 500 | 1:00:00 | |
Kuşatma Kampı | Bu Eyalete sahip loncanın üyeleri bitişik eyaletlere doğru ilerlerse zayiat seviyelerinin artmasını %24 ihtimalle engeller. | 3,000 | 2:00:00 |
Sancak ve Heykel
Bu eyalet daha fazla zafer puanı kazandırır..
Bina | İsim | Özellikler | Maliyet | İnşa Süresi |
---|---|---|---|---|
Sancak | Bu eyalet %10 daha fazla zafer puanı üretir. | 250 | 0:30:00 | |
Heykel | Bu eyalet %30 daha fazla zafer puanı üretir. | 1,500 | 1:00:00 |
Saray
Bu eyalet daha fazla zafer puanı kazandırır ve düşman loncanın onu fethetmesi için daha fazla ilerlemeye ihtiyacı olacaktır.
Bina | İsim | Özellikler | Maliyet | İnşa Süresi |
---|---|---|---|---|
Saray | Bu eyaleti fethetmek için + %30 ilerleme gereklidir ve bu eyalet %75 daha fazla zafer puanı üretir. | 12,000 | 6:00:00 |
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“Battleground officer”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Decoys, Traps and Watchtower
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.
Building | Name | Properties | Costs | Construction Time | Instant Construction price |
---|---|---|---|---|---|
File:Guild battlegrounds sector buildings decoys-a7af7a7d0.png | Decoys | If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | 500 | 4:00:00 | 50 File:Premium-3c0dba348.png |
File:Guild battlegrounds sector buildings traps-8caf5730f.png | Traps | If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | 3,000 | 5:00:00 | 50 File:Premium-3c0dba348.png |
File:Guild battlegrounds sector buildings watchtower-879aed4e2.png | Watchtower | If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | 500 | 1:00:00 | 50 File:Premium-3c0dba348.png |
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price |
---|---|---|---|---|---|---|
File:ImprovisedGuildFieldcamp.png | Improvised Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | Guild starting province. | 25000 | 6:00:00 | 100 File:Premium-3c0dba348.png |
Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | Guild starting province. | 40000 | 12:00:00 | 180 File:Premium-3c0dba348.png | |
Fortified Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | Guild starting province. | 75000 | 24:00:00 | 250 File:Premium-3c0dba348.png |
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price |
---|---|---|---|---|---|---|
Improvised Barracts |
|
Any empty slot, excluding starting province | 2800 File:Icon guild goods.png | 02:00:00 | 50 File:Premium-3c0dba348.png | |
Barracks |
|
Any empty slot, excluding starting province | 5000 File:Icon guild goods.png | 02:30:00 | 90 File:Premium-3c0dba348.png | |
Fortified Barracks |
|
Any empty slot, excluding starting province | 6800 File:Icon guild goods.png | 03:00:00 | 125File:Premium-3c0dba348.png |
Guild Command Post
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price |
---|---|---|---|---|---|---|
Improvised Guild Command Post | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | Any empty slot, excluding starting province | 2900 File:Icon guild goods.png | 2:00:00 | 50 File:Premium-3c0dba348.png | |
Forward Guild Command Post |
|
Any empty slot, excluding starting province | 5200 File:Icon guild goods.png | 2:30:00 | 90 File:Premium-3c0dba348.png | |
Fortified Guild Command Post |
|
Any empty slot, excluding starting province | 7000 File:Icon guild goods.png | 3:00:00 | 125 File:Premium-3c0dba348.png |